this possibly might just be a device issue but the game crashes during the tutorial. i played this game on the same device like a year ago and it ran pretty well (i believe i exhausted the content at the time) but now i cant start. and yes im on android and i also turned on low ram mode
I absolutely love that the game now kinda leans more towards the corruptions being its main selling point, or something like that. If corruptions will actually stay and not reset automatically after you get back, then it's just 10/10. All these different combinations of corruptions are amazing, and just a lot of fun
Also, am I being stupid, or is there no way to just wait on the tile, without pushing away anyone who also stands on it? Thinking about it now I don't really remember why I ever needed that. But yeah, overall my only critique is that interface, its features, and certain controls can be really confusing. Thanks for working on this!
Hey! So your game on Android, it has some issues and I don't know if it's my phone or the game is glitching.
But from what I've noticed is that whenever you pick up a corruption item like the cat paws, it just put a blank image on the screen of the character and the side pictures of the monster girls whenever they do lewd things to the main character, and in the 2nd quest the whole world has blank ground, just white, but the trees are the same no issues on there.
I just want some clarification if it's a issue with my phone loading it or the game itself.
Sometimes if I reset and start the level over it fixed some parts where I can see he side images and such, but besides that it still glitches no matter what I've done so far.
I plan to look into the game a bit more to see if it fixes itself.
maybe I’m just stupid, but for the life of me I can’t figure out how to get the 0-2 secret ending. Can someone explain it to me in a bit more detail than just “get the cat paws in the bush”? I’ve gotten that far but what do I do after that?
There's a bug in one of the recent test builds that meant if you progressed past 0-2 and then came back, one of the new corruption features would prevent the ending from happening. This bug shouldn't be present in any of the up-to-date game versions, however.
I'm going to lay on a lot of criticism here, so before I do just understand that it comes from a good place. I love what's here and it's extremely promising. The character designs are good, art is good, the transformations are good, the game mechanics are perfect for a (one-handed) game like this. I'd really like to see this game reach its potential.
Primarily, I want to echo another comment here that said the game feels "messy". I definitely agree. The story is very hard to follow. I think owed in part to the writing. So much of the dialogue feels like it was written by someone who's first language isn't English. I don't know if that's true, you seem like you speak English perfectly fine in the comments here. All I know is dialogue feels stilted, characters say things that don't really make sense, and overall it makes it hard to understand what's going on. I'd offer to help edit the dialogue, but, well, I don't actually understand what's happening. This extends to the game's goals. Take the ram-girl mission as an example. You're going to investigate a shrine. Why? I'm... not really sure. But you get there and the fox complains about the sheep. This translates into "defeat X ram-girls", which is fine, but it wasn't really clear to me that's what I was supposed to do. I wandered around the stage for a while before realizing I was supposed to leave the same way I came in. Only then did I see the new objective. Characters need to be far more direct when asking you to do something.
But this issue also impacts the game mechanics. Descriptions are often extremely difficult to understand. I think the sheep bell item is the worst example of this. "Generates milk on hit." Okay... Seeing that for the first time, I have absolutely no idea what that means. On hit? Is that when I hit an enemy? Or when I'm hit by an enemy? Eventually I can figure out through trial and error that it happens when I get hit. Cool. But what does milk do? I can see that I get an extra stack of the status effect, but again it's not immediately clear what "Adds weight to one's chest" means. Through trial and error, I figure out that it increases chest size, but still it's not clear how and when it happens. The status effect doesn't lose a stack every turn, sometimes it disappears completely, sometimes it loses a few stacks, there doesn't seem to be any pattern that I can figure out. And this all contrasts with the ability Milky Drain which has the same description (generates milk on hit) but applies when YOU hit an enemy, instead of being hit.
Then, enemy behavior is hard to follow. Sometimes I can see when an enemy is going to attack and which tiles the attack will land on. Sometimes I can't, even when I can clearly see they're readying an attack. Might be a bug? Really not sure. If there's some reason for it, I don't think it was explained. Status effects (or at least, some of them) seem to act differently for the player and the enemies as well, which makes things even less intuitive. Hypnosis, in particular.
Updates seem a little slow and anemic, but I see in the recent dev log you're planning more frequent additions, so I wish you the best of luck, truly. A game like this lives and dies by its variety so imo the focus should be primarily on the enemies and interactions. More levels are nice, but I'm not here for the background art if you catch my meaning.
Last week, (It's mentioned in the latest Patreon update and on the discord weekly log) I rewrote quite a bit of the text around the fox->voice->fox part of the game, in preparation for while I'll be continuing the story once the player reaches the Parish. It's not perfect, there is an overall problem of the main character wanting to do their own (very vague) thing. Maybe I'll think of something.
For the shrine/ram-girl mission, I put in highlighted tiles to show where the player is expected to go next, it's the best I could think of for now. I could slap a big "area cleared" sticker on the quest board when it's done, then, besides the SFX.
The description for cowbell reads "Generates milk when hit by FORCE. Alerts enemies", but there is some overdue rework for cursed items. Earlier in development I made it so a lot of cursed items / transformations gave you skills but I'd rather make it more like how Draining Kiss works. It's surprisingly hard to design that sort of thing and make it make sense to the reader. Milk is also due for a rework, it's remained in the game since it's important for some existing content.
The debuffs have very similar effects on enemies as they do to the player, it's just been very hard to show it happening, Hypnosis is the big exception to that where it wouldn't currently work well if hitting enemies with Hypnosis did nothing until a certain threshhold. I do plan to at least let ram-girls kiss other enemies but it'd be interesting to have the player do something, too.
I started the project with no prior skills so there's a lot of jank that I've been cleaning up over time, I've been having to balance reworks and making new content. I really wanna add more enemies but I also have a lot of old content to fix up... In the latest test builds, I've improved the effects relating to corruption itself and I'm working on adding more Werewolf content.
Most of the reworks are already done. There's just some areas that are left but either I don't know how I'll rework them, or it'd take quite a bit of work to make it satisfying.
Is there maybe a help to see the debuffs that are Shown on screen (for example this "you drank all the Milk")? If there is a help screen explaining these please tell me where
Hello developer, I would like to make a suggestion, can you also make a transformation for the ghost, like the eyes and tail ears of ghosts will become more and more obvious after repeated possession
Really enjoying it so far, but one thing that bothers me is how unclear the effects of debuffs have on enemies. Can we get a menu somewhere with a list of stats effects and how they effect both the player and enemies? Does that already exist somewhere and I missed it?
Gotta say, a turn-based platformer is not the sort of game people usually make, and maybe for a good reason, but I've been enjoying the game despite that. There's definitely something great here, hope it can get the polish it deserves!
Updates usually end up being every 3 months publically / 1 month on Patreon, but I'd really like to update more frequently. I'm working on content regardless of how often I update but it seems if you update more frequently, it helps boost popularity... So there'll either be a small update soon or a bigger update later.
Kamoo remember not to put too much pressure on yourself! The game is wonderful but your health is also important don't worry if the updates take longer than you expected sometimes things that we didn't expect happens but that's normal so don't worry. Anyways your work is incredible and Don't forget that your health is also important! have a great day or night! :D
There are several things I really would like to be added to the gallery. For example, adding status effects like milk, cum, hypnosis, possession, adding chest items like the cat claws, and adding scratched clothes. Would be pretty neat, tbh.
And one more thing, the problem of skills being reset after traveling is very annoying, at least make the total number of each skill that has been obtained become 1, so later After going on an adventure, the skills are not reset, they are all the skills you get after losing, so the next adventure is not too difficult just to get the skills The others are back
And to make the transformation into a bird monster really good, I suggest adding its flight time to at least 1 move, so it's a little easier to use Egg boom And don't rely too much on floating skills , thank you if you have read this, for cat paw if you don't do it, it's no problem, thank you from me, and an extraordinary game
My feedback: for the attack mechanism using the cat paw, provide a nesting feature on the empty block (If possible, when pressed A few seconds it will say "attack") So you can attack enemies in the other 2 blocks,
I knew two week silence in my feed would lead to a lot of cool updates in a row. Absolutely love your game, the artstyle is beautiful, can't wait for more content!
When you touch water specifically? That doesn't sound like a RAM issue, stepping into water wouldn't cause more to load... There'll be a new update soon and I'll tell people to check if they get any crashes with water, I haven't experienced anything like that myself. It might be something that has been fixed in the indev. (I remember there being an issue with how the debuff bar handles itself and touching water adds a debuff)
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Where to find the wolf?
Head to the bottom of the map. Easier if you have the wolf pelt
Will There be a Water Type Enemy in the Future? I Hope we can Explore some Water Place in the Future Update
this possibly might just be a device issue but the game crashes during the tutorial. i played this game on the same device like a year ago and it ran pretty well (i believe i exhausted the content at the time) but now i cant start. and yes im on android and i also turned on low ram mode
That's unusual. I wish it were easier for me to test on a range of android devices...
nah thanks for your hard work anyways the game is awesome
I absolutely love that the game now kinda leans more towards the corruptions being its main selling point, or something like that. If corruptions will actually stay and not reset automatically after you get back, then it's just 10/10. All these different combinations of corruptions are amazing, and just a lot of fun
Also, am I being stupid, or is there no way to just wait on the tile, without pushing away anyone who also stands on it? Thinking about it now I don't really remember why I ever needed that. But yeah, overall my only critique is that interface, its features, and certain controls can be really confusing. Thanks for working on this!
J aimerais aider l equipe a anime ou bien a faire le sketch.
If you join the game's discord, we can talk about it!
yes thank you
Hey! So your game on Android, it has some issues and I don't know if it's my phone or the game is glitching.
But from what I've noticed is that whenever you pick up a corruption item like the cat paws, it just put a blank image on the screen of the character and the side pictures of the monster girls whenever they do lewd things to the main character, and in the 2nd quest the whole world has blank ground, just white, but the trees are the same no issues on there.
I just want some clarification if it's a issue with my phone loading it or the game itself.
Sometimes if I reset and start the level over it fixed some parts where I can see he side images and such, but besides that it still glitches no matter what I've done so far.
I plan to look into the game a bit more to see if it fixes itself.
I've had one other person find something like this, I don't know what the cause is yet.
maybe I’m just stupid, but for the life of me I can’t figure out how to get the 0-2 secret ending. Can someone explain it to me in a bit more detail than just “get the cat paws in the bush”? I’ve gotten that far but what do I do after that?
There's a bug in one of the recent test builds that meant if you progressed past 0-2 and then came back, one of the new corruption features would prevent the ending from happening. This bug shouldn't be present in any of the up-to-date game versions, however.
After that you just 'defeat' the cat-girls.
I'm going to lay on a lot of criticism here, so before I do just understand that it comes from a good place. I love what's here and it's extremely promising. The character designs are good, art is good, the transformations are good, the game mechanics are perfect for a (one-handed) game like this. I'd really like to see this game reach its potential.
Primarily, I want to echo another comment here that said the game feels "messy". I definitely agree. The story is very hard to follow. I think owed in part to the writing. So much of the dialogue feels like it was written by someone who's first language isn't English. I don't know if that's true, you seem like you speak English perfectly fine in the comments here. All I know is dialogue feels stilted, characters say things that don't really make sense, and overall it makes it hard to understand what's going on. I'd offer to help edit the dialogue, but, well, I don't actually understand what's happening. This extends to the game's goals. Take the ram-girl mission as an example. You're going to investigate a shrine. Why? I'm... not really sure. But you get there and the fox complains about the sheep. This translates into "defeat X ram-girls", which is fine, but it wasn't really clear to me that's what I was supposed to do. I wandered around the stage for a while before realizing I was supposed to leave the same way I came in. Only then did I see the new objective. Characters need to be far more direct when asking you to do something.
But this issue also impacts the game mechanics. Descriptions are often extremely difficult to understand. I think the sheep bell item is the worst example of this. "Generates milk on hit." Okay... Seeing that for the first time, I have absolutely no idea what that means. On hit? Is that when I hit an enemy? Or when I'm hit by an enemy? Eventually I can figure out through trial and error that it happens when I get hit. Cool. But what does milk do? I can see that I get an extra stack of the status effect, but again it's not immediately clear what "Adds weight to one's chest" means. Through trial and error, I figure out that it increases chest size, but still it's not clear how and when it happens. The status effect doesn't lose a stack every turn, sometimes it disappears completely, sometimes it loses a few stacks, there doesn't seem to be any pattern that I can figure out. And this all contrasts with the ability Milky Drain which has the same description (generates milk on hit) but applies when YOU hit an enemy, instead of being hit.
Then, enemy behavior is hard to follow. Sometimes I can see when an enemy is going to attack and which tiles the attack will land on. Sometimes I can't, even when I can clearly see they're readying an attack. Might be a bug? Really not sure. If there's some reason for it, I don't think it was explained. Status effects (or at least, some of them) seem to act differently for the player and the enemies as well, which makes things even less intuitive. Hypnosis, in particular.
Updates seem a little slow and anemic, but I see in the recent dev log you're planning more frequent additions, so I wish you the best of luck, truly. A game like this lives and dies by its variety so imo the focus should be primarily on the enemies and interactions. More levels are nice, but I'm not here for the background art if you catch my meaning.
I have an example for you . Generaly when you had to much milk it will "distract" the enemy and the % dépends on the size and the other thing 🥲idk
Last week, (It's mentioned in the latest Patreon update and on the discord weekly log) I rewrote quite a bit of the text around the fox->voice->fox part of the game, in preparation for while I'll be continuing the story once the player reaches the Parish. It's not perfect, there is an overall problem of the main character wanting to do their own (very vague) thing. Maybe I'll think of something.
For the shrine/ram-girl mission, I put in highlighted tiles to show where the player is expected to go next, it's the best I could think of for now. I could slap a big "area cleared" sticker on the quest board when it's done, then, besides the SFX.
The description for cowbell reads "Generates milk when hit by FORCE. Alerts enemies", but there is some overdue rework for cursed items. Earlier in development I made it so a lot of cursed items / transformations gave you skills but I'd rather make it more like how Draining Kiss works. It's surprisingly hard to design that sort of thing and make it make sense to the reader. Milk is also due for a rework, it's remained in the game since it's important for some existing content.
The debuffs have very similar effects on enemies as they do to the player, it's just been very hard to show it happening, Hypnosis is the big exception to that where it wouldn't currently work well if hitting enemies with Hypnosis did nothing until a certain threshhold. I do plan to at least let ram-girls kiss other enemies but it'd be interesting to have the player do something, too.
I started the project with no prior skills so there's a lot of jank that I've been cleaning up over time, I've been having to balance reworks and making new content. I really wanna add more enemies but I also have a lot of old content to fix up... In the latest test builds, I've improved the effects relating to corruption itself and I'm working on adding more Werewolf content.
So it will take a disgustingly long time to rework a lot of the enemies and it's mechanic?
Most of the reworks are already done. There's just some areas that are left but either I don't know how I'll rework them, or it'd take quite a bit of work to make it satisfying.
very fun :D cant wait for more
Honest question do you guys also mix the corruptions of ram, cat and harpy?
Im playing the android version and my transformations and scenes are all white blocks I've had this problem on two phones.
Are they old or new devices? Is there any difference when you play it with the low RAM usage option (in the options)?
Very nice, would love some kind of way to give some love back to the enemies if you know what i mean
GAME IS 32 bit or 64bit ????
Is there maybe a help to see the debuffs that are Shown on screen (for example this "you drank all the Milk")? If there is a help screen explaining these please tell me where
dev log?
Oh saw it thx <3
Hey dev, the harpy wings get replaced by the cat paws. Was this intended or a bug?
Will there be an Indonesian translation in the future?
If someone makes one.
I wish there was more game over scenes and other scene
the game's still in development, so come back later
When and which version?
Nobody knows. That's the point.
Hello developer, I would like to make a suggestion, can you also make a transformation for the ghost, like the eyes and tail ears of ghosts will become more and more obvious after repeated possession
Hey dev, sorry to bother, but is there a way to remove ui, but keep character art visible?
Not yet, it's something I need to do but it's not too high a priority.
so what do cum seals even do beside gunk up the skill bar?
i think they just slow you down, add progression to the fox transformation, and take up a slot
They allow kitsunes to grab you
pretty good game i like it but slow updates
Is there anyway to undo transformations?
You can use crystals to undo the transformations in the hotspring.
Thank you
Really enjoying it so far, but one thing that bothers me is how unclear the effects of debuffs have on enemies. Can we get a menu somewhere with a list of stats effects and how they effect both the player and enemies? Does that already exist somewhere and I missed it?
Do you have any plans to update the Chinese language in the future
Gotta say, a turn-based platformer is not the sort of game people usually make, and maybe for a good reason, but I've been enjoying the game despite that. There's definitely something great here, hope it can get the polish it deserves!
I hope this game can make it onto steam because a game of this quality will surely cost money when it completed.
Hey boss! Great game, but I have a question. When is the next update? Over/Under on 2 months?
Updates usually end up being every 3 months publically / 1 month on Patreon, but I'd really like to update more frequently. I'm working on content regardless of how often I update but it seems if you update more frequently, it helps boost popularity...
So there'll either be a small update soon or a bigger update later.
Cool! I know game development takes a lot of time, so I'm surprised to see you update the game monthly on Patreon. Keep up the great work!
Small updates are good but you will be overworking yourself to post them, we would be satisfied with progress reports, win win in this case.
There are several things I really would like to be added to the gallery. For example, adding status effects like milk, cum, hypnosis, possession, adding chest items like the cat claws, and adding scratched clothes. Would be pretty neat, tbh.
Where i can find wolfgirls?😭
get into a map with evening or night time, then stay in there
she'll come when you see something like wolf howling
i love this game and cannot wait for more
How do I unlock everything in the gallery? I just can't seem to figure it out. Please help
You can open them all by reading how to open them by clicking on the scene you want to open
it keeps crashing on launch for me
And one more thing, the problem of skills being reset after traveling is very annoying, at least make the total number of each skill that has been obtained become 1, so later After going on an adventure, the skills are not reset, they are all the skills you get after losing, so the next adventure is not too difficult just to get the skills The others are back
And to make the transformation into a bird monster really good, I suggest adding its flight time to at least 1 move, so it's a little easier to use Egg boom And don't rely too much on floating skills , thank you if you have read this, for cat paw if you don't do it, it's no problem, thank you from me, and an extraordinary game
My feedback: for the attack mechanism using the cat paw, provide a nesting feature on the empty block (If possible, when pressed A few seconds it will say "attack") So you can attack enemies in the other 2 blocks,
I knew two week silence in my feed would lead to a lot of cool updates in a row. Absolutely love your game, the artstyle is beautiful, can't wait for more content!
Hey boss. It's been 92 days since the last update. What's up?
Nah I’d wait
I'm waiting, but for how long?. Hopefully the new update will add a lot of content, and not just a small patch.
Lucky you, it's coming tomorrow morning from the time of writing this.
Cap
not cap
turn out if you pasted this 2 day later it would have been true but good call
this might be jus device issue but even with low ram compatibility on, my game crashes whenever i touch water (im on android)
i remember not having this issue when i first played this game like a year or so ago (also on android)
When you touch water specifically? That doesn't sound like a RAM issue, stepping into water wouldn't cause more to load...
There'll be a new update soon and I'll tell people to check if they get any crashes with water, I haven't experienced anything like that myself. It might be something that has been fixed in the indev. (I remember there being an issue with how the debuff bar handles itself and touching water adds a debuff)